Steepleclimb SpoilersTuesday, 1st November 2022 ◆ The French to pursue expensive tourelle (7) Magic: the Gathering
From one of the participants, here's a description of the setting:
Steepleclimb involves various forces fighting while trying to ascend the towers, in order to reach the magic that keeps the fortresses stabilised, and stops the whole thing collapsing into ruin where the Monsters have an inherent advantage.
In anticipation of the set, we have started to dribble out some spoilers:
Mechanics which have been revealed thus far:
- Respire <mana> – When ~ deals combat damage to a player, you may return it to your hand. If you do, at the beginning of your next main phase, add <mana>.
- You climb the steeple – Exile the top three cards of your library face-down into your Steeple pile. Only you may look at these cards. Then you may put one card from your Steeple pile on top of your library.
- Cantrip – When you draw this card, you may immediately play it for free. If it resolves, return it to your hand.
- Living aura – As this enters the battlefield, create a 0/0 Enchantling creature token with "(1): Attach an Aura attached to Enchantling to target creature." and attach this to it. This has enchant creature.
- Auramorph <cost> – You may cast this card face-down as an Aura enchantment for (3). It has enchant creature and "Enchanted creature gets +2/+2." Turn it face up at any time for its auramorph cost.
- Infuse – When ~ dies, put a spirit counter on all Animal Spirits.
We will be five players, and are opting to use the Star format (with no colour restrictions). It's a multiplayer format in which you win when the two players opposite you lose. Excitingly, it's possible (although improbable) to win even after you've lost.
We will play two games, where, in the second game, you play with your former opponents as your allies. That is, if we sit in the order ABCDE for the first game, we will sit in ACEBD for the second.
For me, finding the art for the cards was a very time-consuming and frustrating process. I find designing the cards was super fun, and yet most of the time was spent trawling the internet for suitable images. Steepleclimb's release coincides with the explosion in popularity and availability of AI art generation. Midjourney, in particular, is cheap and very accessible.
The first card whose art I tried making convinced me that Midjourney was going to be a winner.
Now, having made the set, I'm so happy with how easy it was. And I think it means we'll be able to do many more sets in the future. It's true that some of my art is questionable, with some very deformed characters and animals, but on the whole, the look and feel is exactly what I wanted to capture.