Skull is a beautiful party game which revolves around bluffing, and marks my fourth released adaptation on BGA. It comes from designer Hervé Marly. Each turn you must play either play a facedown coaster (either a Skull or a Flower), or assert that you can turn over a certain number of Flowers without revealing any Skulls... The twist is that you must always turn over your own coasters first - so if you place a bid, you are implying you don't have Skulls on your mat. But perhaps you are just trying to goad other players into bidding higher!
My third adaptation for Board Game Arena is now live: Rest In Peace is a 2-player boardgame, designed by Fabien Gridel and published by Blue Cocker Games.
In the game, you have to decide which tokens to fight for, and which to cede to your opponent. You need tokens to win the game, but giving one up affords you a powerful Psychic card which can have big impacts on the game...
Back in 2019, I hosted a game jam with some colleagues of mine. Two years later, all now having moved on from our old company, and we decided it was time to run another!
We had two days to create a game based around the theme Spring.
My entry is Springdoku, a small puzzle game reminiscent of Sudokus, and – if I may be generous – The Witness. You can play it over at Itch:
When making Escorial, I created a library to help make queuable tweens/animations in PixiJS. It's called pixi-actions and is available as an npm module. See the readme on github for installation and usage instructions.
Here's a code example:
Now being without job, I want to enter a couple of game jams this year. My first submission is to 7DRL, a yearly jam in which the goal is to create a roguelike game in 7 days. My game, Escorial, is complete, and you can play it over at itch:
Escorial by sunil.