Although I have read a couple French novels as part of an educational requirement, I had never read a foreign-language novel for pleasure until now. I have just finished reading "El Príncipe de la Niebla", a small teenage fiction novel by esteemed Spanish writer Carlos Ruis Zafón. His first novel, in fact.
On the 20th September 2020, the very first Wodka tournament will take place. This is seriously exciting news for the Wodka scene! If you like the game, add the date to your calendar and come watch the fun.
Date: 20th September 2020
Time: 18:00 BST / 19:00 CEST / 13:00 EDT
In Wodka, there are 14 specials assigned to the red suit. There have been hundreds of games with the same assignments: the 4 always skips the next player, the J always counts as a pair J, and so on. It's fun, sure, but sometimes you need to mix things up a bit.
I am planning to add some more specials into the game at some point, and people have had some really good ideas which are on their way... However, the operative word is planning; most of the specials I want to add are going to take significant time to develop. So, until that point comes, I thought I'd implement an easy and silly stop-gap: shuffle mode.
I've picked three works of fiction which are freely available from Project Gutenberg, and extracted the 10 most common 6+ letter words from each.
Using only that list of words, can you guess what the novel is? Some may be more obvious than others!
I thoroughly enjoy trying out new game development engines, and as a consequence have tinkered with many of them.
The most important features for an engine for me are:
- Open source. I don’t want to use an engine whose future is in the hands of one company. Sometimes it can take me years to finish a product, and it's important that the platform won't disappear from under my feet.