xikka

A collection of things I have made and things I find interesting.


It's not easy being green

Sunday, 20th March 2022 ◆ New eco-friendly meadow (5) ◆ Comments (3)

I created some Green specials for Wodka last Summer themed around the idea of specials that were all negative in some way. For example, if you won a trick with the Green 8, the lead passes to the next player instead. This wasn't consistently applied throughout the set (and indeed people joked that the Grreen 6 - reverse the direction of play - has almost no impact on the game).

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Mosaic

Saturday, 12th March 2022 ◆ A poem omits a creative historical region (11)

Exactly one year ago, I submitted Escorial to 7DRL. Despite the game's crude appearance and simple mechanics, I was overjoyed that people really seemed to enjoy it. I had a real blast working on that game, and I was sure I would want to repeat the experience in 2022. Well, the year went by incredibly quickly, and surprisingly the time has come to reveal another submission!

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A Feast for Probabilities

Tuesday, 22nd February 2022 ◆ Looking for French one in strange night (7)

In somewhat of a break from Uwe Rosenberg's usual worker placement games, A Feast for Odin introduced an element of luck in the form of die rolls. These die rolls come in two flavours:

Under normal circumstances, you are allowed up to three rolls to get the result you want. After you stop rolling, you may spend resources and cards to further modify the result. I never really know how many resources and cards I need before I should risk using these spaces, so I thought I'd do a quick probability run-down. This also serves to determine how large the element of luck actually is...

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Kuno

Saturday, 19th February 2022

In 2019 and again in 2021 some former colleagues and I (we call ourselves Feralites) participated in a two-day game jam. They were both a lot of fun, and so we decided to go for it again this year! We nicked the theme from Global Gam Jam (Duality) and this time allocated two consecutive Saturdays to work on our games.

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Back to the grind

Wednesday, 16th February 2022 ◆ 10 years of French cadet losing time (6)

When I went freelance last February, I had intended to spend more time on my own projects, and make more games. However, it didn't quite work out as planned, largely due to the fact I became restless and ended up picking up freelance work. I've long thought that for me "the more I do, the more I do", that is to say, whether or not I have a full-time job doesn't seem to influence the progress I make on my personal projects; or perhaps even that when I am doing lots of obligatory work, I end up doing more hobby work too.

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