This is now the third post I write about Square Worlds, and it's not going to be the last. Bear with me.
Finishing a game brings with it a relaxing wave of calm. My evenings will once again be free, I think. No longer will I fret over a list of remaining features, I muse.
Oh, how naïve. Of course the relaxation lasts all but five minutes before I am already excited about the next game I want to make.
I have a few ideas I want to probe at, and I've been trying to make some prototypes of the games first. In one case, the game is fun and I already want to play it. In the other, the game needs some work.
Wodka is a 4-player trick-taking card game played by two teams of two. It's now available to play on Kangaroo.
It can get a bit silly, here's the sort of confusing trick you can expect to see:
If you want to play, there is a Discord channel for finding games and chatting.
Kangaroo is my framework for creating multiplayer turn-based games. It's something I started work on a while ago, but the pandemic induced lockdown has driven a lot of progress on it recently.
It takes care of the lobby system, authentication, events and various other things in order to make creating a multiplayer game as easy as possible. One of the most important changes between Kangaroo and my other attempts at making multiplayer games is that players are able to reconnect if they drop out mid-game.
Shiftgrid is a puzzle game similar to those slider puzzles you have probably played with. You have to try and recreate the picture by sliding entire rows and columns.
If the embedded version below doesn't work, try clicking here.
Slide rows and columns on the image below to recreate the picture. When you've completed one image, you can tap the image to move to the next difficulty.