Tuesday, 22nd February 2022 ◆ Looking for French one in strange night (7)
In somewhat of a break from Uwe Rosenberg's usual worker placement games, A Feast for Odin introduced an element of luck in the form of die rolls. These die rolls come in two flavours:
- Hunting/snaring/whaling - where you aim to roll low
- Raiding/pillaging - where you aim to roll high
Under normal circumstances, you are allowed up to three rolls to get the result you want. After you stop rolling, you may spend resources and cards to further modify the result. I never really know how many resources and cards I need before I should risk using these spaces, so I thought I'd do a quick probability run-down. This also serves to determine how large the element of luck actually is...
Thursday, 15th November 2018 ◆ Something unexpected in grand omelette (6)
Note: this is a follow-on post from follow your dart.
In making games, I often want to randomly place objects inside a circle. I have always done this one of two ways, but I feel unsatisfied with both.
Method 1: Randomly pick a point in the surrounding square, and reject points which are not in the circle.
Thursday, 1st November 2018 ◆ A bard trod clumsily on cork circle (9) ◆
Imagine throwing a dart at a dartboard such that it will hit any point on the dartboard uniformly randomly. What is the expected distance between the dart and the centre of the dartboard?
Sunday, 21st October 2018 ◆ Sandwich spells troll's end (4)
I don't like traditional four-sided dice. When you toss them, they just thud to the table without really rolling. Reading the number is also awkward. All in all, bad.
I have collected a couple of variant d4s which I find much more satisfying. On each, the number is clearly visible after rolling, and the dice actually roll on the table once you release them. I knocked together a couple of models in Blender to show the shapes I have: